We have parallelized Globulation 2, an open source Real-Time Strategy game: Globulation2
Globulation 2 is a “real application” that might differ in complexity and diversity from previous experiments with benchmarks like e.g. red-black trees. E.g. it uses STL (precompiled code) and has output with prints, so the whole issue of irrevocability becomes interesting. Video Games have been identified as applications that could greatly benefit from using STM with current and future multi-core computers.
The current STM-based version of Globulation2 integrates with the VELOX stack: it compiles with DTMC compiler using LLVM-GCC.
STM-based Globulation v0.2 (17.02.2011):